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    Papers

    Browse the conference papers here

    Session 1: Reconstructive Archaeology
    Session 2: Digital History
    Session 3: Digital History
    Session 4: Virtual Museology
    Session 5: Digital Arts: History and Theory
    Session 6: Digital Arts: Practice
    Session 7: Digital Arts: Concepts
    Session 8: Digital Arts: Practice
    Session 9: Interfaces and Tracking
    Session 10: Digital Performance
    Session 11: Immersive Environments
    Session 12: Computers, Music and Things

    Session 1: Reconstructive Archaeology

    Recording Prehistoric Rock-art: A Three Dimensional Approach
    Paul Bryan

    Tagged: Digital Photography and Archaeologists
    Hugh Corley

    A Re-Painted Amazon
    Graeme Earl, Gareth Beale, Jassim Happa, Mark Williams, Glen Turley, Kirk Martinez and Alan Chalmers

    Session 2: Digital History

    The Domesday Book: Visualization Tools to Explore Identity at the start of the Second Millennium
    Martyn Jessop

    Pompeii in the Crystal Palace: Comparing Victorian and Modern Virtual, Immersive Environments
    Nic Earle and Shelley Hales

    Considerations Regarding the use of the Biologically Inspired Retinex Algorithm in Art Conservation-Restoration
    Oana Gui, Ioan Petrescu, Theo Muresan, Oana Mara Gui, Radu Solovastru, Paul Valentin Borza and Dan Dumitrescu

    Session 3: Digital History

    Digital Tudor
    Mathias Fuchs

    Paspahegh: Visualizing a Seventeenth-Century Algonquian Indian Village in the Virginia Chesapeake

    Crandall Shifflett

    Online Exhibitions and Archives: A Collaborative Project for Teaching and Learning in Design
    Jane Devine Mejia

    Session 4: Virtual Museology

    A Picture is Worth 1,000 Pasts: How 3D Virtual Reconstructions Can Bridge the Gap Between Visitor Interest and Scholarly Debate
    James Coltrain

    Our Space: The Convergance of Cultural Interactive Experiences and Distributed Innovation in Museums
    Angelina Russo

    The Tomb-Chapel of Nebamun at the British Museum: The Digital, the Spectacular, and the Inconspicuous Under One Limestone Roof
    Francesca Monti

    Session 5: Digital Arts: History and Theory

    New constructs in Art: Structure, Time, Correspondences and Interaction
    Ernest Edmonds

    The Fortieth Anniversary of Event One at the Royal College of Art
    Catherine Mason

    Mediated Situationism
    Stefan Zedlacher and Michael Stadler

    Session 6: Digital Arts: Practice

    Light Years: Jurassic Coast an Immersive 3D Landscape Project
    Jeremy Gardiner

    Isles of Grain
    Frank Watson and Dave Lawrence

    The Secret Garden
    Jeehee Lee

    Session 7: Digital Arts: Concepts

    Fugue and Variations on some Themes in Art and Science
    Gordana Novakovic

    Relating Tradition to Innovation within Chinese Art
    Lijia Ke

    Session 8: Digital Arts: Practice

    The Creative Uses of Facebook as a Tool for Artistic Collaboration
    Sophy Smith

    Visual Arts and 2D - 3D Motion Typo.graphic Design
    Anastasios Maragiannis

    Open Access to Digital Culture for Non-Professional Creatives
    Violetta Dajanev

    Session 9: Interfaces and Tracking

    The Interface behind the Face
    Gordana Novakovic

    Strings: A Haptic Interface
    Myrto Karanika

    Designing a Haptically Extended Interface for Digitally Animating 3D Articulated Characters
    Mariza Dima, John Lee, Mark Wright, Abi Ullattil and Xiaoqing Cao

    Panohaptic Interface for Architectural Filmic Improvisation
    Amir Soltani

    Session 10: Digital Performance

    The Unit of Construction + the Multiple Point of View = the Evolution of Form
    Carl Smith

    Session 11: Immersive Environments

    Narrative Space Architecture and Digital Media
    Thomas Duncan and Noel McCauley

    Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics
    Colin B. Price, June S. Moore and Joanne M. Kuzma

    Using Virtual Reality Modelling in Cultural Management, Archiving and Research
    Joanne Tompkins and Matt Delbridge

    Session 12: Computers, Music and Things

    Plundermatics: Real-time Interactive Media Segmentation for Audiovisual Analysis, Composition and Performance
    Mick Grierson

    Aristotle's Office
    Tom Keene and Kypros Kyprianou