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Papers

Browse the conference papers here

Session 1: Reconstructive Archaeology
Session 2: Digital History
Session 3: Digital History
Session 4: Virtual Museology
Session 5: Digital Arts: History and Theory
Session 6: Digital Arts: Practice
Session 7: Digital Arts: Concepts
Session 8: Digital Arts: Practice
Session 9: Interfaces and Tracking
Session 10: Digital Performance
Session 11: Immersive Environments
Session 12: Computers, Music and Things

Session 1: Reconstructive Archaeology

Recording Prehistoric Rock-art: A Three Dimensional Approach
Paul Bryan

Tagged: Digital Photography and Archaeologists
Hugh Corley

A Re-Painted Amazon
Graeme Earl, Gareth Beale, Jassim Happa, Mark Williams, Glen Turley, Kirk Martinez and Alan Chalmers

Session 2: Digital History

The Domesday Book: Visualization Tools to Explore Identity at the start of the Second Millennium
Martyn Jessop

Pompeii in the Crystal Palace: Comparing Victorian and Modern Virtual, Immersive Environments
Nic Earle and Shelley Hales

Considerations Regarding the use of the Biologically Inspired Retinex Algorithm in Art Conservation-Restoration
Oana Gui, Ioan Petrescu, Theo Muresan, Oana Mara Gui, Radu Solovastru, Paul Valentin Borza and Dan Dumitrescu

Session 3: Digital History

Digital Tudor
Mathias Fuchs

Paspahegh: Visualizing a Seventeenth-Century Algonquian Indian Village in the Virginia Chesapeake

Crandall Shifflett

Online Exhibitions and Archives: A Collaborative Project for Teaching and Learning in Design
Jane Devine Mejia

Session 4: Virtual Museology

A Picture is Worth 1,000 Pasts: How 3D Virtual Reconstructions Can Bridge the Gap Between Visitor Interest and Scholarly Debate
James Coltrain

Our Space: The Convergance of Cultural Interactive Experiences and Distributed Innovation in Museums
Angelina Russo

The Tomb-Chapel of Nebamun at the British Museum: The Digital, the Spectacular, and the Inconspicuous Under One Limestone Roof
Francesca Monti

Session 5: Digital Arts: History and Theory

New constructs in Art: Structure, Time, Correspondences and Interaction
Ernest Edmonds

The Fortieth Anniversary of Event One at the Royal College of Art
Catherine Mason

Mediated Situationism
Stefan Zedlacher and Michael Stadler

Session 6: Digital Arts: Practice

Light Years: Jurassic Coast an Immersive 3D Landscape Project
Jeremy Gardiner

Isles of Grain
Frank Watson and Dave Lawrence

The Secret Garden
Jeehee Lee

Session 7: Digital Arts: Concepts

Fugue and Variations on some Themes in Art and Science
Gordana Novakovic

Relating Tradition to Innovation within Chinese Art
Lijia Ke

Session 8: Digital Arts: Practice

The Creative Uses of Facebook as a Tool for Artistic Collaboration
Sophy Smith

Visual Arts and 2D - 3D Motion Typo.graphic Design
Anastasios Maragiannis

Open Access to Digital Culture for Non-Professional Creatives
Violetta Dajanev

Session 9: Interfaces and Tracking

The Interface behind the Face
Gordana Novakovic

Strings: A Haptic Interface
Myrto Karanika

Designing a Haptically Extended Interface for Digitally Animating 3D Articulated Characters
Mariza Dima, John Lee, Mark Wright, Abi Ullattil and Xiaoqing Cao

Panohaptic Interface for Architectural Filmic Improvisation
Amir Soltani

Session 10: Digital Performance

The Unit of Construction + the Multiple Point of View = the Evolution of Form
Carl Smith

Session 11: Immersive Environments

Narrative Space Architecture and Digital Media
Thomas Duncan and Noel McCauley

Deconstruction-reconstruction of Computer Game and Immersive Environment Semiotics
Colin B. Price, June S. Moore and Joanne M. Kuzma

Using Virtual Reality Modelling in Cultural Management, Archiving and Research
Joanne Tompkins and Matt Delbridge

Session 12: Computers, Music and Things

Plundermatics: Real-time Interactive Media Segmentation for Audiovisual Analysis, Composition and Performance
Mick Grierson

Aristotle's Office
Tom Keene and Kypros Kyprianou