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    Papers

    Browse the conference papers here

    Keynote

    The magic of HCI: Enthusing kids in playful ways to help solve the Computer Science recruitment problem (PDF)
    Paul Curzon, Peter McOwan, Jonathan Black

    Session 1: Playing with their education
    Session 2: Interaction design techniques
    Session 3: The Abertay dimension
    Session 4: Developing their creativity - making HCI accessible
    Session 5: The big picture - industry and research linkages

    Session 1: Playing with their education

    Play to test
    Carlo Giovannella

    So now you're ready to play - but with what? A system to encourage playful exploration
    Jon M Pearce and Sofia Pardo

    Prototyping Games-Based Environments for learning C++ programming
    Olaf Hallan Graven and Lachlan MacKinnon

    Session 2: Interaction design techniques

    Teaching Aesthetics in Interaction Design: Attempt One
    Sus Lundgren

    Practical Interaction Design
    Phil Turner and Susan Turner

    Learning Cognitive Task Analysis
    William Wong

    Session 3: The Abertay dimension

    Developing Talent & Intellectual Property for Digital Entertainment: Space to 'Play'?
    Mark Grindle and Brian Robinson

    Entertainment Design - A Module in Expectation Management
    D Galloway, Dr I Donald and Dr E Dempster

    Session 4: Developing their creativity - making HCI accessible

    Auto-Ethnography: Problems, Pitfalls and Promise
    Emilia Sobolewska, Colin F Smith and Phil Turner

    Understanding and Supporting Technical Creativity
    Corina Sas and Alan Dix

    Playing with Narratives
    Anke Dittmar

    Role play in HCI studies
    Kristina Moroz-Lapin

    HCI Education in a Business School: Outside their Box
    Philip Scown

    Session 5: The big picture - industry and research linkages

    Playing the game: HCI careers in the competency era
    Tom McEwan