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Keynote
The magic of HCI: Enthusing kids in playful ways to help solve the Computer Science recruitment problem (PDF)
Paul Curzon, Peter McOwan, Jonathan Black
Session 1: Playing with their education
Session 2: Interaction design techniques
Session 3: The Abertay dimension
Session 4: Developing their creativity - making HCI accessible
Session 5: The big picture - industry and research linkages
Play to test
Carlo Giovannella
So now you're ready to play - but with what? A system to encourage playful exploration
Jon M Pearce and Sofia Pardo
Prototyping Games-Based Environments for learning C++ programming
Olaf Hallan Graven and Lachlan MacKinnon
Teaching Aesthetics in Interaction Design: Attempt One
Sus Lundgren
Practical Interaction Design
Phil Turner and Susan Turner
Learning Cognitive Task Analysis
William Wong
Developing Talent & Intellectual Property for Digital Entertainment: Space to 'Play'?
Mark Grindle and Brian Robinson
Entertainment Design - A Module in Expectation Management
D Galloway, Dr I Donald and Dr E Dempster
Auto-Ethnography: Problems, Pitfalls and Promise
Emilia Sobolewska, Colin F Smith and Phil Turner
Understanding and Supporting Technical Creativity
Corina Sas and Alan Dix
Playing with Narratives
Anke Dittmar
Role play in HCI studies
Kristina Moroz-Lapin
HCI Education in a Business School: Outside their Box
Philip Scown
Playing the game: HCI careers in the competency era
Tom McEwan