Papers

Browse the conference papers here

Keynote

The magic of HCI: Enthusing kids in playful ways to help solve the Computer Science recruitment problem (PDF)
Paul Curzon, Peter McOwan, Jonathan Black

Session 1: Playing with their education
Session 2: Interaction design techniques
Session 3: The Abertay dimension
Session 4: Developing their creativity - making HCI accessible
Session 5: The big picture - industry and research linkages

Session 1: Playing with their education

Play to test
Carlo Giovannella

So now you're ready to play - but with what? A system to encourage playful exploration
Jon M Pearce and Sofia Pardo

Prototyping Games-Based Environments for learning C++ programming
Olaf Hallan Graven and Lachlan MacKinnon

Session 2: Interaction design techniques

Teaching Aesthetics in Interaction Design: Attempt One
Sus Lundgren

Practical Interaction Design
Phil Turner and Susan Turner

Learning Cognitive Task Analysis
William Wong

Session 3: The Abertay dimension

Developing Talent & Intellectual Property for Digital Entertainment: Space to 'Play'?
Mark Grindle and Brian Robinson

Entertainment Design - A Module in Expectation Management
D Galloway, Dr I Donald and Dr E Dempster

Session 4: Developing their creativity - making HCI accessible

Auto-Ethnography: Problems, Pitfalls and Promise
Emilia Sobolewska, Colin F Smith and Phil Turner

Understanding and Supporting Technical Creativity
Corina Sas and Alan Dix

Playing with Narratives
Anke Dittmar

Role play in HCI studies
Kristina Moroz-Lapin

HCI Education in a Business School: Outside their Box
Philip Scown

Session 5: The big picture - industry and research linkages

Playing the game: HCI careers in the competency era
Tom McEwan