BCS is a registered charity: No 292786
Browse the conference papers here
Keynote Talks
Information Visualisation & Retrieval
Research Tools & Methods 1
Information Visualisation
Security & HCI
Research Tools & Methods 2
Gaming & HCI
Health & Social HCI
Industry Papers
Haptics, Gesture & Multimodal Interaction
Mobile HCI
Physical & Urban HCI
User Experience
HCI in the Market
Interaction Methods
Haptics to Hardware
Research in Progress 1
Research Ideas & Student Work
Research in Progress 2
Research in Progress 3
Getting Serious About Social Media: Strategies for Increasing Civic Participation
Ben Shneiderman
Building the Best: The Academy-Industry Interface Experience at the Guildhall at SMU
Peter Raad
A Structured Review of Information Visualization Success Measurement
Nadine Amende
User Behaviour: searching for scholarly material using electronic resource discovery systems
Hanna Stelmaszewska, William Wong, Nazlin Bhimani and Balbir Barn
Interactive File Searching Using File Metadata and Visualization
Pedro Teixeira, Daniel Gonçalves and Manuel Fonseca
Using dual eye-tracking to unveil coordination and expertise in collaborative Tetris
Patrick Jermann, Marc-Antoine Nüssli and Weifeng Li
Comparing different eye tracking cues when using theretrospective think aloud method in usability testing
Anneli Olsen, Linnea Smolentzov and Tommy Strandvall
The Damage Index: An aggregation tool for usability problem prioritisation
Gavin Sim and Janet Read
Novel User Interfaces for Diagram Versioning and Differencing
Darius Dadgari and Wolfgang Stuerzlinger
Improving Focus and Context Awareness in Interactive Visualization of Time Lines
Saturnino Luz and Masood Masoodian
Preference ranking of screen layout principles
Carolyn Salimun, Helen Purchase, David Simmons and Stephen Brewster
Evaluating the usability and security of a graphical one-time PIN system
Sacha Brostoff, Philip Inglesant and Angela Sasse
Pictures or Questions? Examining User Responses to Association-Based Authentication
Karen Renaud and Mike Just
Security in Context: Investigating the Impact of context on Attitudes towards Biometric Technology
Chris Riley, David Benyon, Graham Johnson and Kathy Buckner
Wizard of Oz Experiments and Companion Dialogues
Jay Bradley, David Benyon, Oli Mival and Nick Webb
Barry is not the weakest link: Eliciting Secure System Requirements with Personas
Shamal Faily and Ivan Fléchais
Draw Me a Storyboard: Incorporating Principles & Techniques of Comics
Mieke Haesen, Jan Meskens, Kris Luyten and Karin Coninx
Harnessing Player Creativity to Broaden the Appeal of Location Based Games
Paul Coulton, Kate Lund and Andrew Wilson
Being Safety Smart: Social Issue Game for Child Protective Behaviour Training
Christian Martyn Jones and Kay Pozzebon
Time Perception, Immersion and Music in Videogames
Timothy Sanders and Paul Cairns
Human Computer Interaction and Medical Devices
Chitra Acharya, Harold Thimbleby and Patrick Oladimeji
Designing a Touch Screen Communication Device to Support Social Interaction amongst Older Adults
Julie Doyle, Zoran Skrba, Ronan McDonnell and Ben Arent
Designing Social Networking Sites for Older Adults
Lorna Gibson, Wendy Moncur, Paula Forbes, John Arnott, Christopher Martin and Amritpal Bhachu
User Experience at NCR: An Organisational Overview
Phil Day, Graham Johnson, Charlie Rohan, Chris Riley and Maggie Carlisle
User Experience Methods and Games: Lessons Learned
Remigius Fierley and Stephan Engl
User Interaction Evolution in the SmartFactory
Gerrit Meixner, Nils Petersen and Holger Koessling
Haptic and Visual Rendering for Multi-Modal Exploration of Molecular Information
Sara Comai and Davide Mazza
Gesturing in the Wild: Understanding the Effects and Implications of Gesture-Based Interaction for Dynamic Presentations
Adam Fourney, Michael Terry and Richard Mann
Tool Use as Gesture: new challenges for maintenanceand rehabilitation
Manish Parekh and Chris Baber
Acceptance of Mobile Technology in Hedonic Scenarios
Marina Abad, Itxaso Diaz and Markel Vigo
The Times They Are A-Changin': Mobile PIM is leaving the Paper Trail Behind
Juha Leino, Sanna Finnberg and Kari-Jouko Räihä
Portable Form Filling Assistant for the Visually Impaired
En Peng, Patrick Peursum, Ling Li and Svetha Venkatesh
Investigating a DTV-based physical activity application to facilitate wellbeing in older adults
Alex Carmichael, Mark Rice, Freya MacMillan and Alison Kirk
VR/Urban: Spread.gun – Design Process and Challenges in Developing a Shared Encounter for Media Façades
Patrick Fischer, Christian Zöllner and Eva Hornecker
When Clapping Data Speaks to Wii: Physical Creativity and Performative Interaction in Playground Games and Songs
Jennifer Sheridan
Talk to me: The Influence of Audio Quality on the Perception of Social Presence
Christina Dicke, Viljakaisa Aaltonen, Anssi Rämö and Miikka Vilermo
Measuring involvement with audio/video content
Nele Van den Ende, Jettie Hoonhout and Lydia Meesters
Observing learning and conceptual development through novel product interaction
Christopher Wilkinson, Pat Langdon and John Clarkson
Googling Bing: Reassessing the impact of brand on the perceived quality of two contemporary search engines
Ahmed Ataullah and Edward Lank
Investigating the Future of Self-Service Technology
Paul Robertson, Andrea Szymkowiak and Graham Johnson
Making a financial Time Machine: A Multitouch application to enable interactive 3-D visualization of distant savings goals
K.C. Scott-Brown, O. Ahrani Dahrani, N. Tandas, H. Mclaughlin, R. Henderson, D. Cernagovs, J. Turner and H. Tarbert
A Study of Two-Handed Scrolling and Selection on Standard Notebook Computers
Dominik Bial, Florian Block and Hans Gellerson
Design and Evaluation of a Perceptual-Based Object Group Selection Technique
Hoda Dehmeshki and Wolfgang Stuerzlinger
A Study of Incidental Notetaking to Inform Digital Pen and Paper Solutions
Adriana Ispas, Beat Signer and Moira Norrie
An Evaluation of Sunlight-Viewable Displays
Phil Day, Jim Colville and Charlie Rohan
MultiScroll: Using Multitouch Input to Disambiguate Relative and Absolute Mobile Scroll Modes
Stephen Fitchett and Andy Cockburn
Evaluation of an Ambiguous-Keyboard Prototype Scanning-System with Word and Character Disambiguation
Julio Miró-Borrás, Pablo Bernabeu-Soler, Raul Llinares and Jorge Igual
Tactile Feedback for Ambient Awareness in Mobile Interactions
Stephen Brewster and Aurora Constantin
Foot Tapping for Mobile Interaction
Andrew Crossan, Stephen Brewster and Alexander Ng
Wipe'n'Watch: Spatial Interaction Techniques for Interrelated Video Collections on Mobile Devices
Jochen Huber, Jürgen Steimle, Roman Lissemann, Simon Olberding and Max Mühlhäuser
Salience of visual cues in 3D city maps
Timo Partala, Antti Nurminen, Teija Vainio, Jari Laaksonen, Miika Laine and Jukka Väänänen
Open-Card Sort to Explain Why Low-Literate Usersabandon their Web Searches Early
Neesha Kodagoda, William Wong and Nawaz Khan
Towards the use of 'negative effects' in technology design and evaluation
Michael Leitner, Bernhard Wöckl, Özge Subasi and Manfred Tschelgi
Designing Dramatic Play: Story and Game Structure
Ben Rolfe, Christian Martyn Jones and Helen Wallace
Towards a brain-controlled Wheelchair Prototype
Naisan Yazdani, Fatemah Khazab, Sean Fitzgibbon, Martin Luerssen, David Powers and Richard Clark
CAWriter: A CSCW/CSCL Tool to Support Research Students’ Academic Writing
Jake Rowan Byrne and Brendan Tangney
Village eLearning: An offline mobile solution to rural communitiesʼ knowledge requirement
Souleymane Camara, Sujan Shrestha, José Abdelnour-Nocera and John Moore
Designing for Balance: Out There and In Here
Tim Coughlan, Anna Adams and Yvonne Rogers
Community Generated Location Based Gaming
Mark Lochrie, Kate Lund and Paul Coulton
Form and Function: Examples of Music Interface Design
Richard Hoadley
Teaching Athletes Cognitive Skills: Detecting Cognitive Load in Speech Input
Natalie Ruiz, Guang Liu, Bo Yin, Damian Farrow and Fang Chen