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    Papers

    Browse the conference papers here

    Full Papers
    Short Papers
    Work in Progress Papers
    AltHCI Papers
    Interactive Demos

    Full Papers

    Sustainability and the Internet of Things

    Exploring a Hybrid Control Approach for Enhanced User Experience of Interactive Lighting

    Offermans, van Essen and Eggen’s paper proposes a hybrid approach towards lighting control systems in order to create a dynamic balance between user control and system automation. This approach offers users the possibility of manually adapting the lighting systems in a room (e.g. an office) to meet their current preferences and also has the benefit of the system being able to use the information from users when they make these manual adjustments in order to improve its future lighting suggestions to the user.

    This was voted the best full paper at the conference.

    Visual Displays

    WidgetLens: A System for Adaptive Content Magnification of Widgets

    Agarwal and Stuerzlinge paper looks at visual displays with high pixel densities or on mobile devices and point out that due to limitations in current graphical user interface toolkits, content can appear too small and be hard to interact with in a satisfactory way. In order to try to address this issue, they present a system called “WidgetLens”, which is a novel adaptive widget magnification system that improves both access to and interaction with graphical user interfaces. It is designed for usage of unmodified applications across a range of platforms.

    Visual Guides for Comprehending Digital Ink in Distortion Lenses

    Schmieder, Plimmer, Hosking and Luxton-Reilly’s paper describes two new visual guides that they devised to help users comprehend distorted sketched information in magnification lenses. These visual guides tested the four visual properties important for understanding distorted information: scale, alignment, distance and direction. They carried out an evaluation to test the efficacy of these new guides and found that, perhaps surprisingly, that any visual guide is better than none.

    Innovative Interaction

    Investigating the Affective Impression of Tactile Feedback on Mobile Devices

    Seebode, Schleicher, Wechsung and Möller’s paper looks at how to develop a system of tactile vibration messages (known as vibrotactile messages) for users of mobile devices. The key challenge for researchers working in this area is to develop a system of messages that are meaningful to users. Therefore, these authors describe how they addressed this issue by developing a prototype system of tactile messages (known as “tactons”) that allowed users to discriminate between the content of the messages that they were receiving in an effective and satisfying way.

    CUBOD: A Customized Body Gesture Design Tool for End Users

    Tang and Igarashi’s paper looks at how gesture control systems (becoming increasingly popular in gaming and everyday appliances) are often designed with a specific set of gestures in mind by designers and pattern recognition experts. The authors argue that these predefined gestures often to do not actually meet the needs of users and propose a new system that allows users the flexibility to design and customize gestures to satisfy their own needs and requirements.

    CoStream: Co-construction of Shared Experiences through Mobile Live Video Sharing

    Dezfuli, Huber, Churchill and Mühlhäuser review the increasingly popular social activity of mobile media sharing, by examining the experience of sharing additional event-related information (user-generated video) by spectators in a stadium. Particip-ants feel more involved in the event thanks to multiple perspectives from their social connections, potentially creating new forms mediated experiences in large stadia, active spectatorship and co-construction of shared in-situ experiences.

    Visualising and Exploring Data

    Assessing and Improving 3D Rotation Transition in Dense Visualizations

    Cordeil, Hurter, Conversy and Causse consider the benefits of visually exploring a multidimensional dataset with a smooth 3D rotation as opposed to a 2D visualisation (e.g. scatterplot) to allow users to “see” more information. The authors describe a series of experiments based in the context of the information space that aircraft controllers use to control aircraft trajectories that seem to suggest that the placement of the rotation axis can have a positive effect on people’s ability to explore data in a more informative way.

    Less is More: Classifying Mobile Interactions to Support Context Sensing in Journeys

    It's over a decade since methodologies for context-sensitive location based services, yet we seem little further forward. Krehl, Sharples and Flintham offer a way to classify mobile interactions on journeys and present a hierarchy of importance that designers need to consider, prioritising mobility-essential over goal-essential, over desirable, over entertainment. At the lower levels, the model changes slightly with friends and family, compared to being with colleagues, or alone.

    Comparison of Off-screen Visualization Techniques with Representation of Relevance on Mobile Devices

    On small screens, when we zoom in, we lose awareness of what is off-screen. If we zoom out, we can't see the navigation detail, and the screen becomes cluttered with too many points of interest (POI). Goncalves, Afonso, Carmo & Pombinho evaluate three techniques to visualise the location and relevance of off-screen POIs in mobile map applications - HaloDot, Modified Scaled Arrows, and Modified Mini-Map. They find advantages with Scaled Arrows for analysing distance and with Mini-Maps for navigation and that the optimal off-screen technique differs according to number and geographic distribution of POIs.

    HCI from Cradle to Grave

    On Being Cool - Exploring Interaction Design for Teenagers

    Read, Horton, Fitton, Little, Beale & Toth analyse what being "cool" means to teenagers. They demonstrate the relevance of their previous work defining three separate dimensions (having, doing and being cool - and unexpectedly discover how to avoid being uncool. They reveal interesting insights into social pressures on teenagers, present an effective approach to working with teenagers to categorise relative coolness, and find a notable gender difference.

    The development of sensor-based systems for older people: a case study

    Haslwanter and Fitzpatrick observed the design processes of a team developing home telecare monitoring systems for older people. They identify a tendency for developers to inadvertently prioritise their own needs (as potential carers) over those of the older people themselves. They consider that this could impact the acceptance of the resulting system designs.

    Dynamic multimodal reminders for home care systems

    Warnock, McGee-Lennon and Brewster speculated that automated reminder systems for older people might be more effective if the delivery modality (text, speech, icon, sound or touch) is tailored to the user’s current activities and message importance. While a lab-based experiment found this approach to be no more effective than a system where the reminder modality was either fixed or varied at random, older users did rate the random version as less appropriate than the alternatives.

    HCI in the Workplace

    Putting the lab in the lab book: supporting co-ordination in large, multi-site research

    Roubert and Perry’s study of large-scale multi-disciplinary, multi-site collaborative scientific research programmes highlights the crucial but problematic role of the lab book. They argue that past attempts to design electronic lab books fail to adequately capture the complexities involved in the current practice of recording and sharing experimental data and they present a number of design suggestions based on their analysis.

    A look at unsociability on Facebook

    Lopez and Ovaska’s focus group study with Facebook users highlights that while people frequently want to be unsocial online, they avoid overt actions (such as ‘unfriending’ or rejecting friend requests) that could cause social awkwardness. The researchers suggest that social networks should incorporate ‘softer’ unsocial features to allow users to save face and maintain their privacy.

    Towards a Tool for Design Ideation: Insights from Use of SketchStorm

    Lindley, Cao, Helmes, Morris and Meek seek to combine sketching with the use of examples, and report on a design tool that supports sketch in a central canvas, whilst streaming images relating to a search query around the periphery. They highlight two ways in which web-based images can be utilised as examples and as a backdrop to support serendipity. In the former, encounters should be rich and memorable, and tools should support a range of actions such as triaging, annotation, and manipulation. For the latter, it's key to enable designers to engineer these encounters, to frame them with moments of idleness and latent goals.

    Developing Intuitive User Interfaces by Integrating Users’ Mental Models into Requirements Engineering

    Löffler, Heß, Maier, Hurtienne and Schmitt discuss the challenges for small and medium-sized enterprises (SMEs) to achieve intuitive user interfaces (UIs) , despite tight budgets and schedules, and few or no staff specialized in user requirements engineering research, design, and testing. They introduce a method for capturing and specifying the user’s mental models with image schemas and image-schematic metaphors during requirements engineering and to systematically transfer these elicited requirements into design solutions that are intuitive for users.

    Accessibility

    Cross-modal collaborative information seeking (CCIS): an exploratory study

    Al-Thani, Stockman and Tombros observed visually impaired and sighted pairs engaged in collaborative web search tasks, finding that division of labour varied according to whether pairs were co-located (with verbal interaction) or working remotely (with email or instant message interaction). For remote pairs, effort was wasted supplying awareness information and the authors suggest communication tool features that might overcome this.

    Designing a mobile diet diary application with and for older adults with AMD: a case study

    Age-related macular degeneration (AMD) is a major cause of visual impairment in an aging population. Hakobyan, Lumsden and O’Sullivan’s participatory design work highlights the need for atypical placement of user interface components for this user group (using the periphery of the screen). A high degree of variation between individuals with AMD also suggests the need to allow individualised adjustment of interface layouts.

    HCI and Learning

    A protocol study of novice interaction design behaviour in Botswana: solution-driven interaction design

    Sharp, Lotz, Blyth, Woodroffe, Rajah and Turugare report on the learning of interaction design in Botswana. The novices had recently studied user-centred design, prototyping methods to support design development, and design evaluation. A protocol study reveals that novices tend towards a solution-driven approach rather than the problem-driven approach that their academic studies encouraged. The results presented here reveal the detail of the approach adopted by these students, and contribute to the wider debate concerning the internationalization of HCI education.

    Recommending additional study materials: Binary ratings vis-à-vis five-star ratings

    Leino recommends additional study materials for e-learners using a non-algorithmic recommender feature, replacing a binary rating scale with a five point scale. The latter significantly reduced "dishonesty" - the tendency to rate items without viewing them, but there were fewer ratings overall and these were harder to interpret. Participants' comments reveal how ratings are made and interpreted in e-learning and contrast the use of the five point scale in other domains. Two models emerge: high-quality and low-cost approaches for using non-algorithmic recommending features in e-learning.

    Short papers

    How to Manage Your Inbox: Is a Once a Day Strategy Best?
    Adam Bradley, Duncan P. Brumby, Anna L. Cox & Jon Bird

    Examining the Use of Thematic Analysis as a Tool for Informing Design of New Family Communication Technologies
    Nela Brown & Tony Stockman

    Investigating the Extent to Which Children Use Mobile Phone Application Stores
    Brendan Cassidy, Claire Louise Haywood & Gavin Sim

    Should cool be a design goal?
    Benjamin R. Cowan, Katerina Avramides & Russell Beale

    'We were all the same age once' - Experiences of Intergenerational App Design
    Julie Doyle, Antonella Sassu & Teresa McDonagh

    Exploring Tilt-Based Text Input For Mobile Devices With Teenagers
    Daniel Fitton, I. Scott MacKenzie, Janet C Read & Matthew Horton

    An Exploratory Study into the Accessibility of a Multi-User Virtual World for Young People with Aphasia
    Julia Galliers & Stephanie Wilson

    A user-centred approach to inform the design of a mobile application for STI diagnosis and management
    Voula Gkatzidou, Kate Hone, Jo Gibbs, Lorna Sutcliffe, Syed Tariq Sadiq, Pam Sonnenburg & Claudia Estcourt

    Distributing Web Components in a Display Ecosystem Using Proxywork
    Pedro G. Villanueva, Ricardo Tesoriero & Jose. A Gallud

    What Are You Complaining About?: A Study of Online Reviews of Mobile Applications
    Claudia Iacob, Varsha Veerappa & Rachel Harrison

    Visual walkthrough as a tool for utility assessment in a usability test
    Kristiina Juurmaa, Janne Pitkänen & Sirpa Riihiaho

    Is Usability Evaluation Important: The Perspective of Novice Software Developers
    Fulvio Lizano, Maria M. Sandoval, Anders Bruun & Jan Stage

    CarbonCulture at DECC: Digital Engagement for Sustainability at Work
    Dan Lockton, Rebecca Cain, David Harrison & Luck Nicholson

    Under the Table: Tap Authentication for Smartphones
    Diogo Marques, Tiago Guerreiro, Luís Duarte, Luís Carriço

    Crafting for Major Life Events: Implications for Technology Design and Use
    Michael Massimi & Daniela Rosner

    Predictive Modelling for HCI Problems in Novice Program Editors
    Fraser McKay & Michael Kölling

    Georeferencing in the Field Using Constellations of Similar You-Are-Here Maps
    Andrew Molineux & Keith Cheverst

    'Mind the Gap': Evaluating User Physiological Response for Multi-Genre Video Summarisation
    Arthur G. Money & Harry Agius

    Towards Ubiquitous Awareness Tools for Blind People
    Ivo Rafael, Luís Duarte, Luís Carriço & Tiago Guerreiro

    Design recommendations for the development of a Digital Storytelling mobile application
    Elisa Rubegni, Luca Colombo & Monica Landoni

    Are users more diverse than designs? Testing and extending a 25 years old claim
    Martin Schmettow & Jop Havinga

    Bent necks and twisted wrists: Exploring the impact of touch-screen tablets on the posture of office workers
    Katarzyna Stawarz & Rachel Benedyk

    Work in progress papers

    End-user construction mechanisms for the Internet of Things
    Andrea Alessandrini

    ESSAVis: A 2Dplus3D Visual Platform for Speeding Up the Maintenance Process of Embedded Systems
    Ragaad AlTarawneh, Jens Bauer, Patric Keller & Achim Ebert

    Cognitive Styles in HCI Education and Practice
    Ann Austin & José Abdelnour-Nocera

    Display Pointing - A Qualitative Study on a Recent Screen Pairing Technique for Smartphones
    Matthias Baldauf, Markus Salo, Stefan Suette & Peter Fröhlich

    Encouraging Sustainable Fashion with a Playful Recycling System
    Lilian Bosch & Marije Kanis

    Motor Expressions as Creativity Support: Exploring the Potential for Physical Interaction
    Alwin de Rooij & Sara Jones

    ST-TrajVis: Interacting with Trajectory Data
    Tiago Gonçalves, Ana Paula Afonso, Bruno Martins & Daniel Gonçalves

    A Novel Gesture-based CAPTCHA Design for Smart Devices
    Nan Jiang & Feng Tian

    Exploring Movies through Interactive Visualizations
    Ana Jorge & Teresa Chambel

    'Apps that make things, not apps that do things': appropriation and assistive learning technologies
    Lorna McKnight

    Location as Interaction: Exploring Blended Spaces in the Global Village
    Stephen Mokey, Alexander Nalbandian & Brian O'Keefe

    Investigating the Fidelity Effect when Evaluating Game Prototypes with Children
    Gavin Sim & Brendan Cassidy

    AltHCI Papers

    Exploring the Internet of Things: an Interdisciplinary Workshop Approach
    Dr. Sarah Eagle & Dr. Peter Bennett

    A Category Theory Approach to HCI
    David England

    Tradeoffs in Design Research: Development Oriented Triangulation
    Koen van Turnhout, Sabine Craenmehr, Robert Holwerda, Mike Menijn, Jan-Pieter Zwart & René Bakker

    Interactive Demos

    ChiCo: A Platform to Support Children Co-Design
    Diego Alvarado, Paloma Diaz & Pedro Paredes

    Feasibility of Utilising 3D software in Occupational Therapy Practice
    Arthur Money, Anita Atwal, Georgia Spiliotopoulou, Michele Turko & Anand Unadkat

    An Extensible Presentation Tool for Flexible Human-Information Interaction
    Reinout Roels & Beat Signer

    Feeding a Finch with social media: A bird that responds to tweets!
    James Sutton, David Bell & Stanislao Lauria

    Achieving Shared Understanding in Face-to-Face ‘Tabletop’ Exercises
    Sara Tena, Ignacio Aedo & Paloma Diaz

    SUPERHUB: Integrating Digital Behaviour Management into a Novel Sustainable Urban Mobility System
    Simon Wells, Paula Forbes, Judith Masthoff, Silvia Gabrielli & Antti Jyllha