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    The Immersive Artistic Experience and the Exploitation of Space

    CAT 2010: Ideas before their time : Connecting the past and present in computer art

    Computer Art and Technocultures AHRC Project

    3 February 2010, London

    AUTHORS

    Bonnie Mitchell

    ABSTRACT

    Over the past fifty years, artists have explored the computer’s potential to create both virtual and physical art forms that embrace the concept of space. Through the use of immersion, interaction, and manipulation of both virtual and physical space, computer artists have created powerful aesthetic environments that enable audiences to experience alternative realities. Immersive installations that respond the human body and online multi-user virtual environments such as Second Life satisfy the viewer’s inherent desire to escape physical reality and become part of the art experience itself.

    PAPER FORMATS

    PDF filePDF Version of this Paper (392kb)

    CAT 2010: Ideas before their time (Book cover)

    Print copies of CAT 2010: Ideas before their time
    ISBN 978-1-906124-64-9
    RRP £60

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