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    Bridging the Real and the Virtual: Low and High Fidelity Tabletop Prototyping

    Create10 - The interaction design conference

    Edinburgh Napier University, UK, 30 June - 2 July 2010

    AUTHORS

    Dries De Roeck, Jan Derboven, Mathijs Verstraete and David Geerts

    ABSTRACT

    In this paper the creative design process of a collaborative content creation application on a multi-touch surface is presented. Based on a series of three low fidelity tests sessions using different techniques, the design of a high fidelity application prototype was informed. The research is approached from the designer’s point of view and presents a process of how a designer can be involved in a multitouch design process without having to go through technical development first. The paper concludes with the added value of this approach from both the designers’ as the developer’s point of view.

    PAPER FORMATS

    PDF filePDF Version of this Paper (140kb)