Text size
  • Small
  • Medium
  • Large
Contrast
  • Standard
  • Blue text on blue
  • High contrast (Yellow text on black)
  • Blue text on beige

    Towards a framework for the rapid prototyping of physical interaction

    HCI2012 - People & Computers XXVI

    Proceedings of HCI 2012
    The 26th BCS Conference on Human Computer Interaction

    Birmingham, UK, 12 - 14 September 2012

    AUTHORS

    Andrea Bellucci, Alessio Malizia & Ignacio Aedo

    ABSTRACT

    Physical Interaction is based on sensors and emitters that convert real world data into digital data and viceversa. Accessing to these data in a meaningful manner can be a hard process that requires knowledge of the underneath physics and many hours of programming. Furthermore, data integration can be cumbersome, because any device vendor uses different programming interfaces and communication protocols. We introduce preliminary work for the design and implementation of a framework that abstracts low-level details of individual devices. We aim at providing access to sensors and emitters by means of a unified, high-level programming interface that can be used for the rapid prototyping of interactions that explore the boundaries between the physical and the digital world.

    PAPER FORMATS

    PDF filePDF Version of this Paper (679kb)