Text size
  • Small
  • Medium
  • Large
Contrast
  • Standard
  • Blue text on blue
  • High contrast (Yellow text on black)
  • Blue text on beige

    break;

    HCI 2016 - Fusion!

    Proceedings of the 30th International BCS Human Computer Interaction Conference (HCI 2016)

    Bournemouth University, Poole, UK, 11 - 15 July 2016

    AUTHORS

    Vitor Rodrigues, Robert Poncelet, George Hulm & Graham Donnelly

    ABSTRACT

    http://dx.doi.org/10.14236/ewic/HCI2016.53

    break; is an allegorical and reflexive first person video-game that invites the player to reflect on escapism by offering a fragmented view of broken systems and abuse. In break; the player looks through the eyes of a boy who chooses to disconnect and to live in an isolated reality of his own making.

    PAPER FORMATS

    PDF filePDF Version of this Paper (1,514kb)