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    Browse the conference papers here

    Session 1a and 2a: ALT.HCI
    Session 1b: Different Perspectives
    Session 1c: Learning and Motivation
    Session 2b: Evaluations
    Session 3a: Lost Something?
    Session 3b: Communities
    Session 3c: Unhealther errors
    Session 4a: Full Body Interaction
    Session 4b: Personal Relationships
    Session 4c: Games and Interaction
    Session 6b: 3D and Targeting
    Session 6c: Healthy Technology
    Session 7a: Nostalgia, Curiosity and Creativity
    Session 7b: Design and Interaction
    Session 8a: Designing Health Technology
    Work in Progress
    Doctoral Consortium

    Session 1a and 2a: ALT.HCI

    Cyber-Sustainability: leaving a lasting legacy of human wellbeing
    Bran Richards, Stuart Walker & Lynne Blair

    The ill effects of World Wide Web on the Google Generation: An analysis and criticism of ways in which the World Wide Web is altering young learners’ cognitive behaviours
    Michele Wong Kung Fong

    Interaction Design: Serving Corporate Needs
    Keyvan Minoukadeh

    Designing Novel Applications Inspired by Emerging Media Technologies
    Hyowon Lee & Alan Smeaton

    Semantics, Hermeneutics, Statistics: Some Reflections on the Semantic Web
    Graham White

    Local Community Intelligence, Wellbeing and the Potential Role of Web 2.0 Applications
    Rachel Keller

    On Pause and Duration, or the Design of Heritage Experience
    Elisa Giaccardi

    Imagining urban interactions: strategies for exploring future design landscapes
    Michael Smyth & Ingi Helgason

    Confronting a Moral Dilemma in Virtual Reality: A Pilot Study
    Xueni Pan & Mel Slater

    Reframing the design of context-aware computing
    Margot Brereton & Hadi Mirisaee

    Session 1b: Different Perspectives

    The Behavioural Impact of a Visually Represented Virtual Assistant in a Self-Service-Checkout Context
    Jeunese Payne, Graham Johnson & Andrea Szymkowiak

    Eighty Something: Banking for the older old
    John Vines, Mark Blythe, Andrew Monk & Paul Dunphy

    Brainstorming Under Constraints - Why Software Developers Brainstorm in Groups
    Patrick C. Shih, Gina Venolia & Gary Olson

    Who knows about me? An analysis of age-related disclosure preferences
    Linda Little, Pam Briggs & Lynne Coventry

    Session 1c: Learning and Motivation

    Enabling Live Dialogic and Collaborative Learning between Field and Indoor Contexts
    Tim Coughlan, Anne Adams, Yvonne Rogers & Sarah-Jane Davies

    Usable Web-based Calendaring for Blind Users
    Brian Wentz & Jonathan Lazar

    Exploring Teenagers’ Motivation to Exercise through Technology Probes
    Helen Edwards, Sharon Mcdonald & Tingting Zhao

    The Internet as an Empowering Technology for Stigmatized Groups: a Case Study of Weight Loss Bloggers
    Anne-Marie Oostveen

    Session 2b: Evaluations

    An empirical study on cell phone usage
    Ali Mahmood Khan

    PLU-E: A Proposed Framework for Planning and Conducting Evaluation Studies with Children
    Lorna Mcknight & Janet Read

    Capturing And Using Emotion-Based BCI Signals in Experiments: How Subject's Effort Can Influence Results
    Katie Crowley, Aidan Sliney, Ian Pitt & Dave Murphy

    Visual Fidelity of Video Prototypes and User Feedback: A Case Study
    Beant Dhillon, Peter Banach, Rafal Kocielnik, Jorge Peregrín Emparanza, Ioannis Politis, Agata Rączewska & Panos Markopoulos

    Session 3a: Lost Something?

    Query terms for art images: A comparision of expert and layperson terminology
    Daniel Isemann & Khurshid Ahmad

    Looking for Non-existent Information: A Consumer-led Interactive Search Approach Yuqing Mao, Haifeng Shen & Chengzheng Sun

    Optimising the Number of Nodes in EEG-Augmented Image Search
    Graham Healy & Alan Smeaton

    Session 3b: Communities

    The Nature of Child Computer Interaction
    Janet C Read and Mathilde Bekker

    Employing Participatory Action Research to Augment Software Development for Rural Communities
    Siang Ting Siew & Alvin W. Yeo

    A Phenomenological Study of Facial Expression Animation
    Robin Sloan, Brian Robinson, Fhionna Moore, Ken Scott-Brown & Malcolm Cook

    Session 3c: Unhealthy errors

    A Taxonomy of Number Entry Error
    Sarah Wiseman, Paul Cairns & Anna Cox

    Unremarkable errors: low-level disturbances in infusion pump use
    Dominic Furniss, Ann Blandford & Astrid Mayer

    Session 4a: Full Body Interaction

    Exploring Choreographers' Conceptions of Motion Capture for Full Body Interaction
    Marco Gillies, Max Worgan, Hestia Peppe & Nina Kov

    Supporting Hand Gestures in Mobile Remote Guiding: A Usability Evaluation
    Weidong Huang & Leila Alem

    Designing Blended Reality Space: Conceptual Foundations and Applications
    Kei Hoshi, Fredrik Öhberg & Annakarin Nyberg

    Session 4b: Personal Relationships

    Up Close and Personal: Social Presence in mediated personal relationships
    Daniel Gooch & Leon Watts

    A Design Framework for Mediated Personal Relationship Devices
    Daniel Gooch & Leon Watts

    Anatomy of an Early Social Networking Site
    Alan Dix, Russell Beale & Nadeem Shabir

    'Accept' or 'Decline': Alternative Options for Video Telephony Tools For Inter-Generational Family Communication
    Bernhard Wöckl, Benjamin Wimmer, Ulcay Yildizoglu, Michael Leitner & Manfred Tscheligi

    Session 4c: Games and Interaction

    Social Comics: A Casual Authoring Game
    Paul Lapides, Ehud Sharlin & Mario Costa Sousa

    Virtual Spectating: Hearing Beyond the Arcade
    Norman Su & Patrick Shih

    Prototyping in Game Design: Externalization and Internalization of Game Ideas
    Jon Manker & Mattias Arvola

    Session 6b: 3D and Targeting

    Developing an Open Source Exertion Interface for Two-Handed 3D and 6DOF Motion Tracking and Visualisation
    Jennifer Sheridan

    Relative and Absolute Mappings for Rotating Remote 3D Objects on Multi-Touch Tabletops
    Shamus Smith, Elizabeth Burd, Linxiao Ma, Iyad Alagha & Andrew Hatch

    Navigating the Space: Evaluating a 3D-Input Device in Placement and Docking Tasks
    Elke Mattheiss, Johann Schrammel & Manfred Tscheligi

    A Model of Embodied Dynamic Peephole Pointing for Hidden Targets
    Jochen Huber, Jürgen Steimle & Max Mühlhäuser

    Session 6c: Healthy Technology

    Family vs. Individual Profiles in a Health Portal: Strengths and Weaknesses
    Nathalie Colineau & Cecile Paris

    Portraits of Individuals with dementia: Views of Care Managers
    Gemma Webster, Deborah I. Fels, Gary Gowans & Vicki L. Hanson

    Distributed Cognition for Evaluating Healthcare Technology
    Atish Rajkomar & Ann Blandford

    Session 7a: Nostalgia, Curiosity and Creativity

    Making Public Media Personal: Nostalgia and Reminiscence in the Office
    Paul André, Abigail Sellen, M.C. Schraefel & Ken Wood

    Curiosity and Interaction: making people curious through interactive systems
    Rob Tieben, Tilde Bekker & Ben Schouten

    The Significant Screwdriver: Care, Domestic Masculinity, and Interaction Design
    Shaowen Bardzell, Shad Gross, Jeff Wain, Austin Toombs & Jeffrey Bardzell

    Collective Creativity: The Emergence of World of Warcraft Machinima
    Tyler Pace, Jeffrey Bardzell & Shaowen Bardzell

    Session 7b: Design and Interaction

    Nudging towards Serendipity: A case with personal digital photos
    Tuck Wah Leong, Richard Harper & Tim Regan

    History and Experience: Storytelling and Interaction Design
    Mark Blythe, John Mccarthy, Peter Wright & Daniel Petrelli

    Session 8a: Designing Health Technology

    An approach to designing interactive decision aids for cardiac patients
    Anandhi Dhukaram & Chris Baber

    Act Collectively: Opportunities for Technologies to Support Low-Income Children with Asthma
    Hee Young Jeong, Gillian R. Hayes, Tae-Jung Yun, Ja-Young Sung, Gregory D. Abowd & Rosa I. Arriaga

    Design and Evaluation of an Interactive Visualization of Therapy Plans and Patient Data
    Theresia Gschwandtner, Wolfgang Aigner, Katharina Kaiser, Silvia Miksch & Andreas Seyfang


    Emoticons convey emotion in CMC
    Wonmi Ahn, Jeeyea Park & Kwang-Hee Han

    Self Affirming via the Web; A potential lifestyle behaviour intervention?
    Amy Fielden, Linda Little & Elizabeth Sillence

    Dimensions of Complexity in Community Participation through ICT Design
    Karen George, Dr Petia Sice, Prof Robert Young, Dr Jeremy Ellman & Prof Safwat Mansi

    YourGlove: A Device for Remote Hand Holding
    Daniel Gooch & Leon Watts

    Making Your Mind Up? The Reliability of Children’s Survey Responses
    Matthew Horton, Janet C Read & Gavin Sim

    Effect of Multiple Visual Feedbacks for Text Entry on Touch screen
    Jeeyea Park, Jiyoung Kwon & Kwang Hee Han

    Design Guidelines for B2C E-commerce in Virtual Worlds
    Minh Tran, Shailey Minocha, Dave Roberts, Angus Laing & Darren Langdridge

    Work in Progress

    A personal context-aware multi-device coaching service that supports a healthy lifestyle
    Rieks Op Den Akker, Tine Lavrysen, Gijs Geleijnse, Henk Schwietert, Marloes Van Der Hout, Randy Klaassen & Aart Van Halteren

    Applying sonification to improve accessibility of point-and-click computer games for people with limited vision
    José Ángel Vallejo-Pinto, Javier Torrente, Manuel Ortega-Moral & Baltasar Fernández-Manjón

    Exploring the Use of an Online Community in Welfare Transition Programs
    Nathalie Colineau, Cecile Paris & Amanda Dennett

    In a world of their own: working on the move
    Wendy Goucher & Karen Renaud

    Getting more out of your images: Augmenting photos for recollection and reminiscence
    Florian Güldenpfennig & Geraldine Fitzpatrick

    Investigating familiar interactions to help older adults learn computer applications more easily
    Nic Hollinworth & Faustina Hwang

    The benefits of opening recommendation to human interaction
    Eoin Hurrell & Alan Smeaton

    Using Web 2.0 Applications to Increase Local Community Wellbeing
    Rachel Keller

    Self-Reflection on Personal Values to support Value-Sensitive Design
    Alina Pommeranz, Christian Detweiler, Pascal Wiggers & Catholijn Jonker

    Evaluating User Interface Adaptations at Runtime by Simulating User Interaction
    Michael Quade, Marco Blumendorf, Grzegorz Lehmann, Dirk Roscher & Sahin Albayrak

    Persuasion Knowledge Toolkit: Requirements Gathering with Designer
    Aeni Zuhana Saidin, Catriona Macaulay & Nick Hine

    Supporting the Wizard: Interface Improvements in Wizard of Oz studies
    Stephan Schlögl, Anne Schneider, Saturnino Luz & Gavin Doherty

    Does Your Boss Know Where You Are? Predicting Adoption of LBS in the Workplace
    Lisa Thomas, Pam Briggs & Linda Little

    Investigating Affordances of Virtual Worlds for Real World B2C E-Commerce
    Minh Tran, Shailey Minocha, Dave Roberts, Angus Laing & Darren Langdridge

    Doctoral Consortium

    Adapting the Unified Theory of Acceptance and Use of Technology (UTAUT) as a Tool for Validating User Needs on the Implementation of e-Trial Software Systems
    Amani Algharibi & Theodoros Arvanitis

    Urban HCI - Interaction Patterns in the Built Environment
    Patrick Tobias Fischer & Eva Hornecker

    Real-time Feedback for Learning the Violin
    Rose Johnson, Janet Van Der Linden & Yvonne Rogers

    An Economic Approach to Studying Division of Workload in Collaborative Search Tasks
    Ryan Kelly

    Personal state and emotion monitoring by wearable computing and machine learning
    Ali Mahmood Khan

    Biometrics to Improve Methodologies on Understanding Player’s Gameplay Experience
    Pejman Mirza-Babaei

    Mobile phone Vs PC Internet Browsing in Jordan
    Firas Omar & Steve Love

    Practical privacy-aware opportunistic networking
    Iain Parris and Tristan Henderson

    Investigating the Information Seeking Behaviour of Blind Searchers on the Web
    Nuzhah Gooda Sahib

    Learning to Cope with Digital Technology
    Emilia Sobolewska & David Benyon