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    Designing a Head-Up Game for Children

    People and Computers XXII
    Culture, Creativity, Interaction

    Proceedings of HCI 2008
    The 22nd British HCI Group Annual Conference
    Liverpool John Moores University, UK

    1 - 5 September 2008

    AUTHORS

    Koen Hendrix, Guo Yang, Dirk van de Mortel, Tim Tijs & Panos Markopoulos

    ABSTRACT

    Head-Up Games [19,20] attempt to combine the technological benefits of modern electronic games with the social and physical advantages of traditional games. To demonstrate this concept, a Head-Up Game for 9- to 11-year-old children was designed and developed iteratively, with intensive involvement of children for play-testing. This paper describes and reflects on the game's design process and the implications regarding the concept of Head-Up Games. The final game, Stop the Bomb, was found to be physically and socially stimulating, understood and enjoyed by the target group, and preferred over a nonelectronic version of the game at first encounter.

    PAPER FORMATS

    PDF filePDF Version of this Paper (351kb)

    HCI 2008: People and Computers XXII Culture, Creativity, Interaction (cover)

    Print copies of People and Computers XXII Culture, Creativity, Interaction (Vol. 1)
    ISBN 978-1-906124-04-5
    RRP £85

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    People and Computers XXII Culture, Creativity, Interaction (Vol. 2)
    ISBN 978-1-906124-06-9
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