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    Models, Maquettes and Art Objects: Making Data Physical

    CAT 2010: Ideas before their time : Connecting the past and present in computer art

    Computer Art and Technocultures AHRC Project

    3 February 2010, London


    Jane Prophet


    When I am involved in interdisciplinary collaborations with mathematicians and scientists, physical models and objects have proved to be powerful counterpoints to virtual models and data sets. I will discuss my use of rapid prototyping to make such objects, and contrast that to my earlier screen-based and online artworks. The use of rapid prototyping reconfirms the importance of the material properties of objects in my art practice, but accessing rapid prototyping machines is not easy. I will highlight some of the limitations of the rapid prototyping process and suggest reasons why fine art objects made with these processes are relatively rare.


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