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    Prototyping Games-Based Environments for learning C++ programming

    HCI Educators 2009 - Playing with our education

    22 - 24 April, University of Abertay, Dundee, UK


    Olaf Hallan Graven and Lachlan MacKinnon


    An implementation of a design for a game-based virtual learning environment is described, which is then tested using groups of first year students learning C++ programming. The focus of the testing is to determine the viability of a multi-level, multi-player gaming environment as a learning environment, to determine the issues in developing and presenting learning material within the environment, and to try to establish the importance of the level of game play as a motivating factor to enhance learning. Our aim was also to examine the length of time required before students are capable of using the environment for learning, and to what extent they help each other during the game, since MMORPG environments are known for their ability to create online communities, in which mutual help cultures amongst players are emergent.


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