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    Poking Fun at the Surface: Exploring Touch-Point Overloading on the Multi-touch Tabletop with Child Users

    HCI2012 - People & Computers XXVI

    Proceedings of HCI 2012
    The 26th BCS Conference on Human Computer Interaction

    Birmingham, UK, 12 - 14 September 2012


    Dan Fitton, James Thompson & Janet C Read


    In this paper a collaborative game for children is used to explore touch-point overloading on a multi-touch tabletop. Understanding the occurrence of new interactional limitations, such as the situation of touch-point overloading in a multi-touch interface, is highly relevant for interaction designers working with emerging technologies. The game was designed for the Microsoft Surface 1.0 and during gameplay the number of simultaneous touch-points required gradually increases to beyond the physical capacity of the users. Studies were carried out involving a total of 42 children (from 2 different age groups) playing in groups of between 5-7 and all interactions were logged. From quantitative analysis of the interactions occurring during the game and observations made we explore the impact of overloading and identify other salient findings. This paper also highlights the need for empirical evaluation of the physical and cognitive limitations of interaction with emerging technologies.


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