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    Evaluating Design Elements for Digital Educational Games on Programming: A Pilot Study

    HCI2012 - People & Computers XXVI

    Proceedings of HCI 2012
    The 26th BCS Conference on Human Computer Interaction

    Birmingham, UK, 12 - 14 September 2012


    Stephanie Heintz & Effie Lai-Chong Law


    Digital educational games (DEGs) are increasingly recognized as a promising tool for learning. To deepen the understanding of how two key components - content and player - of DEG contribute to learning effects, we developed a model on game elements. It informed the creation of a mini-game on programming, which was evaluated with 50 computer science undergraduates as a pilot study. Data were collected with questionnaires on background, domain-specific knowledge as well as user perception and with a screen cast recorder. Results show that most of the design requirements derived from the model were met. Pre-knowledge was found to be a significant factor influencing user perception. Implications to future work on implementing design elements such as feedback are drawn.


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