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    It would be a Pleasure: Augmented Reality and Engagement in a Heritage Context

    Electronic Visualisation and the Arts (EVA 2017)

    London, UK, 11 - 13 July 2017


    Liam Noah Jefferies



    The interchangeability, confusion and conflict of what constitutes engagement has a long history, with much disagreement concerning boundaries and definitions. Dewey states that it is a mistake to see the artist as active and the audience as purely passive, and argues that “the active engagement of the audience is required to fully realise any work” (Dewey 1934). This predates the notions of “interactive” or “participatory” as understood today, but highlights the longstanding appreciation of the role the audience plays in the consumption of artworks. A sentiment echoed by Duchamp (1957) stating that “the spectator adds his contribution tothe creative act”.

    The research project presented at EVA 2017 seeks to offer a model for engagement, that of pleasure, which explores methods to motivate active participation.


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