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    Virtual Environments before Pixels: Yayoi Kusama's Impact on Virtual Reality

    Electronic Visualisation and the Arts (EVA 2017)

    London, UK, 11 - 13 July 2017


    Agata Marta Soccini



    History of art, among several subjects, is the result of the evolution of the intrinsic trends of the topic, merged with the influences of the social aspects of the present and past eras. The current historical moment is characterised by a strong process of digitalisation, and the fusion of exchange of knowledge and approaches between art and technology is growing fast. In this techart scenario, Virtual Reality is a strong example of a topic that is often considered as a result of purely technological evolution. The project AVAR (Art in Virtual and Augmented Reality) aims at giving art its credit in the definition of virtual reality experiences. We describe the art of Yayoi Kusama as an implementation of non-digital virtual environments that influence the design of experiences and the aesthetics of Virtual Reality applications. We focus on three main immersive works, in which the sense of presence, the perception of the self and of the environment, and the sense of immersion are crucial. We finally present the conclusions on how the background of the success of novel technologies can be credited to several different disciplines.


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