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    From Cultural Probes Tasks to Gamified Virtual Energy Missions

    HCI 2017 - Digital make-believe

    Proceedings of the 31st International BCS Human Computer Interaction Conference (HCI 2017)

    University of Sunderland, St Peter’s campus, Sunderland, UK, 3 - 6 July 2017


    Karen Samso, Ihmaculada Rodriguez, Anna Puig, Dolça Tellols, Flavio Escribano & Sergio Alloza



    This paper proposes a gamification design of a Cultural Probes (CP) in the context of the Smart Grid. CP is a well-known HCI technique used to inform and inspire applications design. Gamification aims to enhance the participation of users in CP tasks. Participants are children who develop tasks to provide designers with information about families' habits of energy consumption, and their knowledge and interest in energy related issues. We use a narrative that engages the player in the mission of saving people wasting energy crazily, under the influence of an evil wizard.


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