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    Mixed Reality Game Using Bluetooth Beacons for Exhibitions

    Electronic Visualisation and the Arts (EVA 2018)

    London, UK, 9 - 13 July 2018

    AUTHORS

    Rameshnath Krishnasamy, Sara Khan & Claudio Germak

    ABSTRACT

    https://dx.doi.org/10.14236/ewic/EVA2018.7

    This is a description of a mixed reality game for smartphones, Skansen, currently in development. The application uses Bluetooth beacon nodes as a backbone for interacting with the physical environment and specific points of interest (POI), which in turn unlocks content that the users can view and interact with on their smartphone screen. The last two decades have seen a growing trend towards increasing the accessibility to content stored at memory sites, such as museums and historical sites, part of the cultural heritage, and nature and science centres, part of the natural heritage.

    The potential for a positive impact on society and the enlightenment of the individual is evident in recent studies that show how memory sites can enrich citizens through identity, cultural insight, social inclusion and democratic participation. This is achieved by acting as both formal and informal knowledge and learning spaces (Dodd & Jones 2014). Forums built around and for memory sites can promote participation, foster communities and create inclusivity. However, recent research into young people’s perception of museum reveals that, contrary to the fact that they think memory sites are interesting, there’s a lack of motivation to visit them (Drotner et al. 2017).

    PAPER FORMATS

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