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    Costume Embedded Haptics with Virtual Reality for Immersive Storytelling

    Electronic Visualisation and the Arts (EVA 2018)

    London, UK, 9 - 13 July 2018


    Bushra Burge



    Haptic interaction within the virtual world has been applied in novel ways for over 20 years (Srinivasan & Basdogan 1997). Over the decades there have been many variations of haptic peripherals to enhance virtual multisensory stories, gaming and experiences. For example, the recent ‘wearable’ Wolverine glove, which grasps in VR (Choi et al. 2018) or the commercially available augmented bass wearable (Drempetic & Potter 2018).

    Since 2015, Burge’s own enquiry has focused on haptic and costume as part of a multi-sensory story. The work has been demonstrated at numerous public events where she gained insights of how the components, the aesthetics of the wearable, content and overall wearability of electronics contributed to the perception of the experience.


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