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    Transmedia Digital Inclusion

    Electronic Visualisation and the Arts (EVA 2018)

    London, UK, 9 - 13 July 2018


    Otniel Altamirano, Cristina Portugal & Monica Moura



    The discussion that will be undertaken in this article, considers that technological development is one of the factors that encourages paradigm changes in the thoughts and actions of individuals. Considering the aforementioned, and through an exploratory methodology, we present examples from México, Kenya and Brazil, with actions developed by institutions that could consider using the transmedia parameters: Gamification; Custom Experience; Storytelling; Globalization; Multiplatform and Multiformat; and Technical Aspects. These can be incorporated in new projects and potentiate strategies for probably, one of the most significant issues of modern society: digital inclusion. Then, as Martel (2015) says, the digital universe can serve as a tool for empowerment, survival, teaching, economy and urban revitalization in the areas of misery, in the ghettos, favelas, neighbourhoods and areas of extreme poverty. These types of projects are situated in a context that is often difficult to access geographically or with high levels of danger.


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