Text size
  • Small
  • Medium
  • Large
Contrast
  • Standard
  • Blue text on blue
  • High contrast (Yellow text on black)
  • Blue text on beige

    3D Visual Thinking

    Electronic Visualisation and the Arts (EVA 2018)

    London, UK, 9 - 13 July 2018

    AUTHORS

    Phil Shepherd

    ABSTRACT

    https://dx.doi.org/10.14236/ewic/EVA2018.48

    The use of visual images to amplify thought processing, has been used by human beings for thousands of years. Probably the most well known form of this is in Egyptian Hieroglyphs.

    We have been using graphical images for the past few hundred years by drawing on paper and more recently on a tablet or white-board. Mind mapping is a good example and much work has been done latterly into the psychology of visual thinking.

    The investment in AR and VR by large-scale hardware companies such as Microsoft, Google and Facebook is enormous and they will, no doubt, soon be vigorously selling these computer wearables all around the world. Hard as it may be to envisage, new AR hardware could conceivably replace desktops, laptops, tablets and smart-phones, but the transition from flat screen to these new 3D environments for mainstream computer users, will be an enormous leap.

    In this increasingly complex technical world, it becomes ever more difficult to focus on particular issues and to solve difficult problems with any clarity of thought and purpose. An ideal solution would be a 3D thought processing environment, running on current flat screen technology and using common hardware available to all.

    PAPER FORMATS

    PDF Icon PDF Version of this Paper 185(kb)